Sound Design
David Sonnenschein's story can shed some light on how different experiences meld into a synergy toward sound design. He began studying clarinet at eight years old, performing in symphony orchestras and chamber groups, then took up the flute with the conscious choice to not read music, but to jam, developing his ear's sensitivity and spontaneity... (more coming soon)

Sound Spheres
Sound Spheres: A Model of Psychoacoustic Space in Cinema
by David Sonnenschein
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The importance of localization of sound in our real world is explored and compared with the use of diegetic sound in film, which has been usefully codified by Michel Chion as onscreen and offscreen. To further develop the theory of filmic psychoacoustic space, the Sound Spheres model offers six levels of sonic experience, beginning from the most inner personal sphere and expanding
toward the most outer unknown sphere: I Think, I Am, I Touch, I See, I Know and I Don’t Know. Real world experiences and perceptual exercises of these spheres inform us how they can be applied to the creation of filmic stories.
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The New Soundtrack 1.1 (2011): 13–27
DOI: 10.3366/sound.2011.0003
# Edinburgh University Press
